
Ebook Info
- Published: 2011
- Number of pages: 308 pages
- Format: PDF
- File Size: 1.72 MB
- Authors: Krzysztof R. Apt
Description
Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.
User’s Reviews
Editorial Reviews: Review “The last lecture is, from my point of view, the most insightful… it is itself well worth the price of the book.” Fernando Berzal, Computing Reviews Book Description A collection of lectures on various aspects of game theory relevant for computer scientists. About the Author Krzysztof R. Apt is Professor at the University of Amsterdam and a Fellow at Centrum voor Wiskunde en Informatica (CWI) in Amsterdam.Erich Grädel is Professor for Mathematical Foundations of Computer Science at RWTH Aachen University in Germany. Read more
Reviews from Amazon users which were colected at the time this book was published on the website:
⭐The book and its description claim to embed the tools of Game Theory into a Computer Science context. But really it doesn’t. Confusingly, there are two conflicting uses of the word ‘game’ in this area: On the one hand, there is Game Theory with its models of strategic interaction between decision makers – a ‘solution’ of such a game is prediction/prescription/explanation of the outcome of this interaction. In computer science (and verification in particular) a different notion of a ‘parity game’ is considered. But this is done with a completely different aim, no insights of game theory apply.This book opens with a traditional account of game theory (which is obtainable from innumerable other books) but then considers (with the exception of two more chapters) the disjoint Computer-Science-idea of a game. So this is a book about two different topics that somehow fail to be distinguished. [I did not read much of the book, as it isn’t about what I got it for, the content seems solid.] For those who look for computational views on game theory, other books will be required. Possibilities in that area are:-
⭐(accessible and very good)-
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⭐(select chapters)
Keywords
Free Download Lectures in Game Theory for Computer Scientists 1st Edition in PDF format
Lectures in Game Theory for Computer Scientists 1st Edition PDF Free Download
Download Lectures in Game Theory for Computer Scientists 1st Edition 2011 PDF Free
Lectures in Game Theory for Computer Scientists 1st Edition 2011 PDF Free Download
Download Lectures in Game Theory for Computer Scientists 1st Edition PDF
Free Download Ebook Lectures in Game Theory for Computer Scientists 1st Edition