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Ebook Info
- Published: 2005
- Number of pages: 247 pages
- Format: PDF
- File Size: 1.67 MB
- Authors: John A. Vince
Description
Baffled by maths? Then don’t give up hope.John Vince will show you how to understand many of the mathematical ideas used in computer animation, virtual reality, CAD, and other areas of computer graphics.In thirteen chapters you will rediscover – and hopefully discover for the first time a new way of understanding – the mathematical techniques required to solve problems and design computer programs for computer graphic applications. Each chapter explores a specific mathematical topic and takes you forward into more advanced areas until you are able to understand 3D curves and surface patches, and solve problems using vectors.After reading the book, you should be able to refer to more challenging books with confidence and develop a greater insight into the design of computer graphics software.Get to grips with mathematics fast – Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry.The book you will read once, and refer to over and over again!
User’s Reviews
Reviews from Amazon users which were colected at the time this book was published on the website:
⭐This give a very broad overview of many topics from matrix transformations to analytic geometry, but in a paperback less than a half inch thick, the topics are only given a cursory introduction.
⭐Great product, great service.
⭐why pay for this when you can get the ebook for free from the publishers for you ipads or iphones… its silly, wasted my money and now the publishers sell out after they made theirs
Keywords
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