
Ebook Info
- Published: 2011
- Number of pages: 218 pages
- Format: PDF
- File Size: 3.40 MB
- Authors: Keith Devlin
Description
Stanford mathematician and NPR Math Guy Keith Devlin explains why, fun aside, video games are the ideal medium to teach middle-school math. Aimed primarily at teachers and education researchers, but also of interest to game developers who want to produce videogames for mathematics education, Mathematics Education for a New Era: Video Games as a Med
User’s Reviews
Reviews from Amazon users which were colected at the time this book was published on the website:
⭐The use of games in K-12 math education is growing fast, and respected mathematician Keith Devlin uses this book to set out his vision of how this movement will grow and become more influential. I really enjoyed Devlin’s accessible style, and appreciated his focus on ‘Mathematical Thinking’ rather than pure arithmetic, a common problem with the existing generation of math games. Devlin seems to play an awful lot of World of Warcraft, an online MMO, and this seems to influence a lot of his observations. My own belief is that casual math games, of the type provided by Mangahigh.com, are a more flexible medium for math education, and that combining an MMO with math could be an overwhelming task, with unreliable results. Devlin gives lots of interesting insights, although he sometimes relies overly on James Paul Gee’s seemingly endless rules for education games. I enjoyed this book, and will look out for further publications from this author.
⭐no problem
⭐Excelente
⭐It is well-written and easy to read. The information is current and I can apply the information into my teaching. The book also gives me an understanding in the different levels of understanding of mathematics.
⭐With this book Keith Devlin manages to succinctly outline an idea that I have had since high school. In Math Ed for a new era, Devlin discusses how current math ed techniques fail to help students understand the place of math in the real world. Devlin argues that video games provide students with the opportunity use math in a somewhat corporeal setting and develop a conceptual understanding in conjunction with procedural fluency (doing math problems with ease).For the most of the beginning, Devlin tries to give readers a conceptual understanding of why a math ed game would work. This, to me was not quite necessary as the points he made were mostly obvious. He discusses how games would give students the chance to practice and learn at their own pace and to see math in action in a form relevant to their lives. I think here his argument would have been strengthened with the incorporation of more neurological data on the effects of gaming. This point is very briefly touched upon but given the nature of the subject matter it probably should have received more attention.He then moves into a discussion of how video games work and how one could be designed to develop math proficiency. Though, as a gamer, I found his explanations of gaming to be unnecessary, he makes a solid attempt at breaking ground for ideas to effectively incorporate math into a video game.Towards the end he discusses how the American education system is broken and how we are being outperformed in third world countries (if you read many books on education you will understand the banality of the previous statements). However, he makes a very important point which is America is known for being the place where you gain success for thinking outside the box. This point serves as an impetus to at least give gaming a shot in the educational world.Devlin claims this book was meant for educators and mathematicians. However, I was able to understand this book and I am neither. I think that this is a book not just for people in mathematics but also for gamers and computer programmers as they will be the ones to spearhead this idea. In all I recommend this book to educators and students. It is an insightful read and would benefit from extensive popularity.
⭐My PhD project
Keywords
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Mathematics Education for a New Era: Video Games as a Medium for Learning 1st Edition PDF Free Download
Download Mathematics Education for a New Era: Video Games as a Medium for Learning 1st Edition 2011 PDF Free
Mathematics Education for a New Era: Video Games as a Medium for Learning 1st Edition 2011 PDF Free Download
Download Mathematics Education for a New Era: Video Games as a Medium for Learning 1st Edition PDF
Free Download Ebook Mathematics Education for a New Era: Video Games as a Medium for Learning 1st Edition



